Kerny – A Fun & Energetic Graphic Design Learning App
Medium: App Design, Branding, UI/UX
Tools Used: Figma, Adobe Illustrator, Adobe Photoshop
Project Type: Conceptual Product Design
Client: Personal Project
Tools Used: Figma, Adobe Illustrator, Adobe Photoshop
Project Type: Conceptual Product Design
Client: Personal Project
Overview:
Kerny is a vibrant, interactive learning app concept I designed to make graphic design education fun, accessible, and memorable—especially for beginners and visual learners. Centered around a bright color palette of reds, oranges, and yellows, and brought to life with a goofy, loveable mascot character, Kerny guides users through design fundamentals in a way that feels more like a game than a classroom.
Kerny is a vibrant, interactive learning app concept I designed to make graphic design education fun, accessible, and memorable—especially for beginners and visual learners. Centered around a bright color palette of reds, oranges, and yellows, and brought to life with a goofy, loveable mascot character, Kerny guides users through design fundamentals in a way that feels more like a game than a classroom.
Whether it’s learning about type alignment, kerning, or color theory, Kerny combines bite-sized lessons with interactive challenges that keep learners engaged and entertained.
Role & Responsibilities:
Brand Identity Creation:
Developed a full visual identity for the app, including the Kerny character mascot, logo, and color system. The brand was intentionally designed to feel playful and inviting, encouraging users to explore without intimidation.
Developed a full visual identity for the app, including the Kerny character mascot, logo, and color system. The brand was intentionally designed to feel playful and inviting, encouraging users to explore without intimidation.
UI/UX Design:
Designed the full user interface within Figma, emphasizing bright, bold visuals, smooth navigation, and gamified interactions. Buttons, badges, and instructional graphics were created with a cohesive, energetic style.
Designed the full user interface within Figma, emphasizing bright, bold visuals, smooth navigation, and gamified interactions. Buttons, badges, and instructional graphics were created with a cohesive, energetic style.
Gamified Learning Experience:
Crafted an experience that feels more like playing a mobile game than taking a course. Features include:
Crafted an experience that feels more like playing a mobile game than taking a course. Features include:
Progress-based learning modules
Achievements for design tasks (like “Kerning Champ” or “Color Coder”)
Interactive tools and quizzes that provide instant feedback
Character Integration:
Designed the Kerny mascot to act as a helpful and humorous guide throughout the app. Kerny delivers tips, encouragement, and comic relief, all while reinforcing key design concepts.
Designed the Kerny mascot to act as a helpful and humorous guide throughout the app. Kerny delivers tips, encouragement, and comic relief, all while reinforcing key design concepts.
Color & Visual Language:
The warm, fiery color palette was chosen to create an energizing atmosphere, while also standing out from traditional educational app designs. Each screen was carefully balanced to ensure readability and user clarity without compromising the fun factor.
The warm, fiery color palette was chosen to create an energizing atmosphere, while also standing out from traditional educational app designs. Each screen was carefully balanced to ensure readability and user clarity without compromising the fun factor.
Impact:
Kerny demonstrates how educational tools can be transformed through playful storytelling, intuitive design, and bold aesthetics. The app stands as an example of how user-centered design can meet graphic education to produce a tool that's both useful and enjoyable. Kerny would appeal to younger creatives, design-curious individuals, and even teachers looking to incorporate engaging resources into their curriculum.
Kerny demonstrates how educational tools can be transformed through playful storytelling, intuitive design, and bold aesthetics. The app stands as an example of how user-centered design can meet graphic education to produce a tool that's both useful and enjoyable. Kerny would appeal to younger creatives, design-curious individuals, and even teachers looking to incorporate engaging resources into their curriculum.